Luckytrap is a three-brother indie studio split between Sydney and southern China. We argue about game design daily and ship things that make us laugh.
幸运陷阱是一家三兄弟独立游戏工作室。两个人在中国南方,一个在悉尼。我们每天为游戏设计吵架,然后把吵架的成果做成游戏。
Code monkey. Builds the engines, ships the builds, and breaks the production server about once a week.
代码民工。负责造引擎、发版本、外加每周一次的线上事故。
Game mechanics & rule master. The one who actually plays board games for fun. Will rebalance your favourite mechanic at 2am.
游戏机制与规则大师。真心喜欢玩桌游的那种人。会在凌晨两点重新平衡你最爱的核心玩法。
Graphics & sound design. Draws everything you see, composes everything you hear. The reason our games have vibes.
美术与音效设计。画面里所有你看到的、耳朵里所有你听到的,都是他做的。我们游戏的味道全靠他。
A cozy roguelike where the vegetables are sentient and mildly judgemental. You grow stuff, the algorithm fights back, and somewhere along the way you befriend a haunted scarecrow.
一款治愈系肉鸽种田游戏。所有蔬菜都有自我意识,算法会跟你对着干,途中你还会跟一个有点抑郁的稻草人成为朋友。
Two of us could meet for dim sum in about an hour. The third would have to fly nine. Our standups happen at completely deranged hours — somehow, this works.
我们里面有两个人,一个小时就能见面喝个早茶。第三个想加入,要飞九个小时。每日例会的时间完全离谱——但奇怪的是,这居然行得通。
If a bug makes us laugh out loud, it stays. Sometimes it becomes the main mechanic.
如果一个 bug 让我们笑出声,它就留下。有时候它会变成核心玩法。
We're three people on the internet. We're not pretending to be a studio of 200.
我们就是网上的三个人。不会假装自己是 200 人的大厂。
We make things for actual humans. The data dashboard can wait.
我们为真实的人做游戏。数据看板可以等等。
Press, business, fan mail, frog photos — all welcome at hi@luckytrap.games.
媒体合作、商务洽谈、粉丝来信、青蛙照片——全部欢迎发到 hi@luckytrap.games。
Email the bros → 给兄弟们写信 →